![]() Solitaire_03.py Full Listing ← Full listing of where we are right now You should now be able to pick up and move cards around the screen. held_cards ) = 0 : return # We are no longer holding cards self. """ # If we don't have any cards, who cares if len ( self. Otherwise loadingĭef on_mouse_release ( self, x : float, y : float, button : int, modifiers : int ): """ Called when the user presses a mouse button. We’ll use the entire image as the hit box, so we don’t need to go through the It will have attributes for the suit and value of theĬard, and auto-load the image for the card based on that. The card class is a subclass ofĪrcade.Sprite. VERTICAL_MARGIN_PERCENT = 0.10 HORIZONTAL_MARGIN_PERCENT = 0.10 # The Y of the bottom row (2 piles) BOTTOM_Y = MAT_HEIGHT / 2 + MAT_HEIGHT * VERTICAL_MARGIN_PERCENT # The X of where to start putting things on the left side START_X = MAT_WIDTH / 2 + MAT_WIDTH * HORIZONTAL_MARGIN_PERCENT # Card constants CARD_VALUES = CARD_SUITS = # Constants for sizing CARD_SCALE = 0.6 # How big are the cards? CARD_WIDTH = 140 * CARD_SCALE CARD_HEIGHT = 190 * CARD_SCALE # How big is the mat we'll place the card on? MAT_PERCENT_OVERSIZE = 1.25 MAT_HEIGHT = int ( CARD_HEIGHT * MAT_PERCENT_OVERSIZE ) MAT_WIDTH = int ( CARD_WIDTH * MAT_PERCENT_OVERSIZE ) # How much space do we leave as a gap between the mats? # Done as a percent of the mat size. (A mat where we can put a pile of cards on.) Will eventually be a square slightly larger than each card that tracks where We could just hard-code numbers, but I like to calculate things out. Constants #įirst, we’ll create some constants used in positioning the cards, and keeping Our next step is the create a bunch of sprites, one for each card. """ pass def on_mouse_motion ( self, x : float, y : float, dx : float, dy : float ): """ User moves mouse """ pass def main (): """ Main function """ window = MyGame () window. """ pass def on_mouse_release ( self, x : float, y : float, button : int, modifiers : int ): """ Called when the user presses a mouse button. clear () def on_mouse_press ( self, x, y, button, key_modifiers ): """ Called when the user presses a mouse button. """ pass def on_draw ( self ): """ Render the screen. AMAZON ) def setup ( self ): """ Set up the game here. _init_ ( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE ) arcade. """ import arcade # Screen title and size SCREEN_WIDTH = 1024 SCREEN_HEIGHT = 768 SCREEN_TITLE = "Drag and Drop Cards" class MyGame ( arcade.
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